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In order to steal digital currency from a deep web marketplace called “Marco Polo,” Lupin will need to pick a digital lock — and where there’s a lock, there’s always a key.
The Marco Polo executives have set a trap in the form of the Lupin Game — a game that has people all over the world tracking down Lupin everywhere he goes!
A new game is afoot. The insidious “Happy Deathday” game has gathered the all-stars of assassination from all over the world. Their target? Lupin, of course!
A deadly scramble commences as one assassin after another tries to collect the reward on Lupin’s head.
With the death of its target, the Lupin Game is concluded. But Ami isn’t finished with the executives of Marco Polo just yet…
The "Smart Safe" has come to the Greater Tokyo Bank, and with it arrives an unparalleled challenge for Lupin. What can he do against this peculiarly secure safe?
An old friend of Lupin’s hires him to steal a forged Picasso from a millionaire art collector, but there is far more to this assignment than meets the eye.
An impostor. A notebook. A figure from Lupin’s past. How are these elements connected, and how do they involve Lupin’s old friend, Gaston?
The contents of Gaston’s notebook could turn the tide of politics in an instant. Too bad for Lupin, Albert isn’t the only one interested in it what the notebook contains…
Friend turns to foe and back again as Lupin and Albert find a common enemy and plunge headlong into their opponent’s treacherous territory!
On New Year’s Eve, Lupin comes across an old medal that brings back memories of a past adventure in South America.
Lupin coerces Goemon into winning the confidence of a young woman named Chloé Cazal, whose valuable necklace attracts unwanted attention.
Ami makes a strange new friend at the Annecy School for Girls, but Dolma is more than just another boarding school misfit — she’s Lupin’s latest target!
The quest for the Bloody Teardrop leads Lupin and company straight into the heart of a burgeoning coup d’etat in the kingdom of Padar.
Civil war threatens to erupt as the chaos in Padar comes to a violent head. Ami will need all the help she can get to bring Lupin to safety, but can Fujiko truly be trusted?
The political situation in Padar reaches its boiling point. Meanwhile, Lupin has a princess to steal, and Ami is the key to the entire operation.
Count Maupassant’s widow has tasked Lupin with finding her husband’s killer. The thief now plays the part of a detective, and he has until dawn to solve the mystery.
Lupin wakes to plumbing problems, picky eaters and unpredicted guests — just another busy day in the life of the Lupin gang!
When Lupin is offered an invitation he can’t refuse, Jigen must face an old enemy in a deadly sniping duel.
In a quiet, snowy town on the outskirts of Russia, there are riches for the taking. Too bad an unexpected someone has beaten Lupin to the punch!
A social media site that can predict your every move? Sounds great — unless you’re a thief who relies on being unpredictable, that is.
When Fujiko is captured by ShakeHands, Lupin will need the entire team to pull off a daring rescue — but “Peoplelog” has placed doubts in one of his ally’s hearts.
If Ami expects a touching reunion with her father, she’s setting herself up for disappointment. Help, if it comes, will have to arrive from elsewhere.
Chaos descends in the wake of Lupin’s Peoplelog posts, turning Orig Island into a battlefield — the setting of Lupin’s final assault on the ShakeHands headquarters!