Kaito, Freecell, and Nonoha learn that they may be able to alter their past if they listen to Orpheus and become his vessel.
As Kaito tries to help Jin solve his memory problems, a young woman named Raetsel steps in to take matters into her own hands.
Raetsel reveals that the Republic of Amagine has a bounty on every last puzzlers heads. How will Kaito keep him and his friends safe?
With the puzzlers confusion heightened, an imposter makes an attempt to put an end to Kaito's puzzle solving.
The great mathmagician Dr. Theorem challenges Q-Taro to a seemingly illogical game of numbers. In the end, who is the true number master?
With the help of Kaito, Rook takes on a deadly puzzle of fools in order to uncover Jin's past. What he discovers could change everything.
While the girls take Raetsel on a girls day out, they find themselves the victims of a master brain's trap. Gammon accepts the master brain's puzzle challenge.
While Kaito learns that Jin may have created three puzzles of fools, Melancholy exacts her revenge on Freecell by becoming a Master Brain herself.
Having been tricked by her boss, Melancholy and the other puzzlers band together to solve the puzzle of fools.
Enigma makes surprising revelations about Jin's past and explains the connection that Raetsel shares with Jin.
The puzzlers arrive in Texas after following a clue left behind by Raetsel. Gammon rides to the rescue as he solves a puzzle that is managed by a misguided brother.
Cubik and Ana are waiting for the other puzzlers to arrive when they meet a woman named Regina who offers to take them on a mini tour of the waterfalls.
Herbert Mueller is determined that the puzzles he has created will defeat Kaito and the Puzzlers for good.
Determined to defeat Kaito, Raetsel sets out to create a puzzle that even the best cannot solve. Half way across the world, Rook discovers the entrance to Pythogoras's puzzle.
Kaito and the other puzzlers complete their puzzle only to discover that half way across the world, the puzzle that Rook and Freecell must solve is their only escape.
While the Baron is revealing Jin's past and his ties to the fallen puzzler Lavoushka. Enigma shows up and reveals his past and his motives for having the puzzlers eliminated.
Kaito and Nonoha reason with Raetsel by revealing what Enigma has been hiding. With the truth finally revealed, Raetsel is determined to bring back Jin's memories.
After Jin regains his memories, the Phi-Brain Orpheus reveals himself. Kaito and the puzzlers re-group at the POG head quarters and are briefed about how they can save Jin.
Kaito, Freecell, and Nonoha learn that they may be able to alter their past if they listen to Orpheus and become his vessel.
Upon learning that Jin could be saved if someone else replaced him as the Orpheus's vessel, Gammon and Erena go to the Republic of Amgine to challenge Orpheus.
Raetsel accepts Orpheus's puzzle challenge on the one condition that he promises to bring back Jin.
Fed up with waiting around for Orpheus, Kaito accepts the challenge and is inadvertently dropped into a puzzle to face a close friend.
The puzzlers are pitted against each other in a game that will test their puzzle solving skills and their camaraderie.
Kaito locks himself in his hotel room to reflect on the outcomes of the last few puzzles he has solved. Will Raetsel be able to help him out of the dumps?
Kaito and Raetsel are shown versions of their pasts that morph and change based on their desires. Will they be able to escape this web of half-true memories?
Raetsel and Kaito are still deep within the Puzzle of God's web of memory as they face their final challenge.
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