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What’s past is prologue. Bell has come a long way and he and Hestia reflect upon the events that forged him into the adventurer he is today.
Gather your party and venture forth, Bell. The dungeon awaits.
Bell and his party are making good time and will soon enter the lower floors. But the dungeon crawl is going too smoothly, and Cassandra cannot shake her earlier premonition.
The party has two options: either retreat to the surface with the injured or hunt the monster and hope its defeat will dispel the ailment. Both choices carry dire risks.
The party learns too late that the Moss Huge can use other monsters against them. Meanwhile, Bell is alone, but not without allies; the Xenos have not forgotten his kindness.
Haruhime’s new ability turns the tide of battle, but the Moss Huge has proven that it knows what it’s doing. As the party strategist, Lili has a hard choice to make.
Bell’s exploits have earned him fame and a new alias, and Lili worries that means change is coming. Meanwhile, Ryu left a note for her coworkers and vanished soon afterwards.
Ryu, the Gale Wind, stands accused of murder. Bell and his party need answers, but only Cassandra knows that tragedy will befall them if they pursue their friend.
Ryu couldn’t be the killer… right? Bell wants to help his friend, but as the body count grows higher, he must ask himself how well he truly knows her.
While Bell and Ryu contend with Jura and his insidious abilities, the rest of Bell’s allies uncover a barrel of bad apples in the dungeon’s dark depths.
Some monsters you must fight and from others you must flee. But beware the Juggernaut lest you simply cease to be.
The Juggernaut slaughters its way through a dwindling number of survivors, forcing Ryu to face her demons.
With retreat an impossibility, Bell’s party fight for their lives when a Floor Boss spawns early. However, they are all adventurers; they will not die so easily.
Critically wounded and trapped within the dungeon’s darkened depths, Bell and Ryu’s adventure is over. Their fight for survival has now begun.
The boss fight extracts a heavy toll on the party, and they must make a choice. If they go one way, they will live. But if they go the other? They will die.
The party narrowly survived, and now they must search for their missing friends. However, they’re facing more than just monsters; they’re fighting the Dungeon itself.
Bell and Ryu must cast reservations aside in the face of death. Meanwhile, Welf faces a trial by fire he cannot fail; lives are at stake.
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