Things aren't what they seem as Akira and Suoh, the owners of two dueling restaurants, fight in a culinary battle of wits.
The tears of an old woman catch Nokoru's attention. Determined to protect her late husband's estate, Nokoru hatches a plan to save her from a vindictive brother-in-law
The Chairman appears to disapprove of Nokoru's new detective agency. In order to keep his project alive, he just prove the club's usefulness.
The girls in the school want to celebrate Nokou's birthday, but a proud girl with long blonde hair watches Nokoru forlornly from a distance. What does she want?
Akira bumps into a tearful woman in the hallway, and she accidentally drops a wrapped apple pie. Who was it meant for? Why was she crying? Akira sets out to find the answers.
Even though it's a hot summer, the boys are still hard at work. As they go through their workload, Nokoru and Suoh reminisce about how they met.
Summer nostalgia continues, and Nokoru and Suoh's story continues to unfold as Suoh storms a formidable building to save his friend.
Suoh tries to incentivize their president to work through his mountain of paperwork. Suddenly, one particular case involving a ghost on the school grounds catches his eye.
A series of mysterious phone calls and letters start to come in, demanding them to cancel the upcoming school ball. Who is trying to sabatoge the ball?
Suoh encounters a beautiful girl playing the flute in the woods. He gets to meet her again when she comes to the Clamp School Detective Agency as a customer.
Even though the boys are buried under mountains of work, Nokoru and Suoh end up competing in a baseball tournament. Meanwhile, Akira gets a little closer to Utako!
A mysterious figure is impersonating Akira's father, a famous and charismatic thief. To protect his reputation, the Clamp School Detectives step in.
As he struggles with his feelings for Utako, Akira gets a night time visit from… Santa Claus?! Meanwhile, Utako may be in danger as she entertains a fake 20 Faces.
Nokoru has disappeared! Akira and Utako search for him in some places, while Suoh and Nagisa search in other places. Is this like a date?
Casablanca kidnaps Nokoru again, and the two end up stranded on a snowy mountain. To survive, the two will have to work together.
Nokoru, Suoh, and Akira, along with Utako and Nagisa, take a vacation to a tropical island! However, the vacation is cut short when they run into another case.
The detectives try to enjoy a stress free festival, but they get pulled into helping a fellow student find her ferret! What begins as a search turns into another mystery.
Suoh is hurt in accident and he loses his memory of the past three months… including his memories of Nagisa. Will he ever remember his relationship with her?
Nokoru discovers a treasure map hidden in the archives. The Clamp School Detectives take it upon themselves to find it!
Someone sends Akira, Utako, Suoh, and Nagisa letters in the shape of paper airplanes, all telling them to visit an amusement park. Is it a prank by Nokoru?
A hacker pulls a series of pranks that get more dangerous as time passes. Can the detectives figure out this prankster's identity before someone gets hurt?
The mysterious hacker's pranks continue to grow in intensity around campus, and Nokoru finds his own life in danger.
An exhausted Nokoru is making sloppy mistakes at school, unbefitting of the student council president. In the aftermath of his last mistake, he decides to step down.
The hacker's past is revealed! As the events that shaped him come to light, is there anything Nokoru can do to help?
Idomu unleashes his attack on the school, plunging it into chaos and darkness. With all of Clamp School as hostage, what can the detectives do to save their classmates?
Nokoru, Suoh, and Akira must infiltrate Idomu's fortified hideout. With the entire school hanging in the balance, will the detectives be able to stop Idomu in time?
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