They were once allies, but now Fred and Leo find themselves on opposite sides as war brews between the Kingdom and the Republic.
Wataru finds out the reason why Mina wants to keep her job, no matter what. Meanwhile, Aika meets up with Sasaki, who is getting tough!
Berecca asks Genryusai to train her for the upcoming tournament.
The Ninjala Championships have begun. While Burton successfully passes preliminaries, Dan complains about un-ninja-like behavior.
Tyler offers words of encouragement before Dan’s preliminary match.
Azudra determines the winged knights are a major threat. Meanwhile, Helck and Vermilio take it easy.
As Orphen and Majic are threatened by a girl named Cleao and her two troll servants, the sky becomes dark and ghosts emerge. Everyone retreats--except Orphen.
Wanting a vacation, Orphen, Majic, and Cleao take a trip to a hot spring. When rumors of an evil sorcerer surface, Orphen is suspected.
The Bloody August retreats after Orphen fights it, and Orphen is tracked by his old school friend, Hartia. The Bloody August returns, kidnapping Cleao and Mariabelle.
While Orphen gains the support of one of the local hotels, a hot springs tycoon has the entire area under his control, forcing the smaller resorts out of business.
Orphen goes to rescue the girls, coming face-to-face with the Bloody August. Orphen and Majic start a new adventure to save Azalie, and Cleao tags along.
Orphen and his friends meet up with Lycoris, and Cleao believes unsavory things about her intentions.
Volcan finds himself in a supernatural dilemma, after a visit to a mysterious lake with a long-standing legend that it grants wishes.
As the gang is traveling to save Azalie, they try to reach a resort to get their companions back, only to be thwarted by a metal guardian and... flowers?!
Majic stumbles upon a girl who belongs to a strange cult. One if its members is harboring a secret, and Orphen, Majic, and Cleao try to figure out what he is hiding.
Orphen and his friends come into contact with a man seeking to free his fianceé from the grip of a powerful sorcerer. The bigger problem? It's his father.
Batrov tries to burn down the forest. The villagers try to kill Orphen and Fiena risks her own life in an attempt to save him.
The self proclaimed hero Black Tiger, or Shrimp Man, makes his triumphant return. He isn't alone though, as someone else is hoping to steal his thunder.
The gang stops off for a much needed rest. Orphen sends the girls to do a bit of shopping, sparking an adventure of their own as they get mixed up in a robbery.
Orphen and the gang decide to go to the ruins of Baltanders, coming across some familiar symbolism. Orphen then retrieves an object he left behind when he was younger.
As Orphen, Majic and Cleao continue their adventure, Orphen reveals to his friends how Azalie's hunger for knowledge made her what she is, among other, more harrowing details.
With funds running low, Lycoris needs a plan. It looks like it's time for some odd jobs! Even Orphen has been brought in to earn a few coins, all thanks to some nude modeling.
The city of Algonhotten is famous. Cleao is more than happy to go, but it's also the hometown of Orphen's previous partner, and something isn't quite right about the place.
A strange talisman bearing even stranger runes causes its wearer to move at the speed of sound. The gang races against the clock before things get really out of hand!
The gang wants to make a stop at a hot spring, instead stumbling across a paradoxical subspace that has been created by Volcan’s desires -- but he’s not even aware of it.
More details about both the Killing Doll and Stephanie come to light, and she has a secret that shocks everyone!
The next stop is the famous Honeymoon Mecca! Majic is quite the ladies man, drawing the jealousy of Eris, who happens to be in town with Harita to keep an eye on Orphen.
Leki the wolfine cub runs off and Cleao is worried, so the three set off to find him. Meanwhile, a brother goes to town to buy his little sister a birthday present.
Flame Soul strikes! While Majic and Cleao team up with Black Tiger and White Club to fend off the monsters ravaging the city, Flame Soul is making Orphen stand trial.
Orphen, Majic and Cleao stumble into an abandoned town and decide to stay at an empty hotel. Dortin sppears with a sick Volkan, and strange sights ensue for Majic.
Orphen returns to the Tower of Fang, looking for a clue to help Azalie. The elders at the Tower discuss how to overcome the problems presented, and recruit a new sorcerer.
Lycoris catches a cold that could stop everything, but Orphen is positive that he has the cure. While he and Majic hunt, Cleao is working on brewing up a home remedy.
Orphen and friends set out to find the author Rox Roe, traveling through an old mining town on the way. While taking a rest, they hear the story of a mysterious sorcerer.
The worst possible fate befalls the group: they run out of money, and even the Knighthood refuses continued finance.
While Orphen and Cleao fight again, Volkan and Dortin convince themselves they're on the moon, but they are in for quite the rude awakening and plenty of punishment.
Childman sets out to find Azalie. Orphen and friends find themselves at a mysterious summit which has magical properties.
The gang continues on their quest to find Rox Roe, stopping in a volcano town. Meanwhile, Flameheart and the Black Tiger set out with different reasons to find Orphen.
The girls decide that it's time for a little relaxation, while Majic and Orphen work their tails off to pay for everything. But when a monster is running amok, who can relax?
Orphen and friends finally arrive at the home of Rox Roe, looking for a way to save Azalie, but they are not the only ones with the desire to meet the old sorcerer!
While Cleao, Majic, and Lycoris enjoy some relaxation in a small cottage, Orphen has one big problem: himself. Five of him.
On their way to the Royal Public Order of Knighthood, Majic and Cleao manage to stop by their home in Totokanta for a visit to their family. Lycoris begins acting stranger.
Orphen and friends set out to get back the sword of Baltanders, which is with Volcan and Dortin. A chase around a very large tree known as the Giga Sequoia ensues.
Lycoris decides to leave so that she can find her home, and is plagued by memories long forgotten. Meanwhile, Majic debates becoming a sorcerer and training with Esperanza.
Orphen and friends set out to find the Bloody August while Childman/Azalie sets out to destroy it, and the Black Tiger goes to tell Orphen the truth.
Esperanza has kidnapped Majic, and Orphen is determined to get him back. Together with Cleao and Lycoris, they head for Erukarena’s Temple. Flame Soul has other plans.
Volcan and Dortin are given the task of healing the Bloody August while the gang returns to the Ruins. Meanwhile, many sorcerers wonder at the sudden change in Childman.
The group chases Magic, who's been kidnapped. In the midst of the chaos, Flame Soul has been reborn using the body of his mother and launches an attack.
Orphen and friends look for clues about the third talisman, while Volcan and Dortin try to tame the Bloody August. Flameheart sets out to do more than tame the beast.
The gang returns to Algonhotten and Cleao is troubled by a dream about Orphen. Volcan and Dortin continue their attempts to tame the Bloody August.
Orphen and the group arrive at the ancient temple ruins, where they find the Macgregors and Elkarna. MacGregor and Orphen begin their battle.
Upon hearing the truth, Orphen goes to see Azalie to find out the truth behind her motives. Flameheart and his mother continue with their plot to conquer the Tower of Fang.
When Orphen realizes the reason behind all of the events that have happened up to this point, he throws himself into battle with Elkarna to protect everything.
Orphen is finally in possession of the three talismans that make up the completed Sword of Baltanders!
The latest mission is going to involve infiltrating a foreign country. This will be a major trial for Lamplight.
Pride once told a criminal to seek her out if he was ever faced with an impossible situation. That day has finally come.
Hachiware messes up during the hunt.
Masanori has been playing the long game the entire time, and Tohya finally discovers why.
To keep their terminally ill sister, Himari, alive, Kanba and Shouma must find the mysterious Penguindrum.
To keep their terminally ill sister, Himari, alive, Kanba and Shouma must find the mysterious Penguindrum.
Despite his misgivings, Kyotaro keeps helping Anna the more they interact. He may be a better person than he believes.
The last thing Max wants to do is get involved. But if he won’t stop Fred and Leo from fighting, the Demon Lord will force him to.
Wataru helps out with the school visit tour. He reunites with Rin at school during the summer break. Meanwhile, Aika is lost in thought as she recalls how she met Wataru.
While training for the preliminaries, Kappei encounters a fellow student. Her movements are sluggish, but that’s before she takes off her weights.
Van’s mother visits the WNA Academy with good news about his father’s recovery. With his morale raised, Van investigates who was behind the attack.
Lucy discovers a letter from her parents in her room. When a picture falls out of the envelope, Lucy sees her past self, who seems like an entirely different person.
Helck and Vermilio bid farewell to the mysterious island and its residents as they sail away with a stowaway Piwi aboard. However, they run into a massive whirlpool!
Kanako Miyamae enrolls into an all girls academy. In search of love, Kanako meets Mariya, a cute and sweet girl. Or so it seems…
In order to reach the famous tree where her parents once confessed their love to each other, Kanako and her friends must brave the traps of Girl's Dorm #1.
The rainy season has started. In order to pass the time, Kanako, Mariya, and Matsurika take out cards to play a game.
Kanako prepares for the first day of school, after a troublesome morning with her new roommate, Mariya.
After failing to fit into her chick magnet mini skirt, Kanako embarks on a journey to the lands of the quick fix. A little dieting never hurt anyone… right?
After having her belongings destroyed by Ryuken's fan-girls, Mariya presents Kanako with a new book bag and rosary.
Ryuken has promised to protect Kanako, But Ryuken's protection causes Kanako more pain than ease. Meanwhile, Kiri has told the fan-girls that she's going out with Kanako.
For her crimes against Mr. Yunakuni, Kanako must stand trial with Mariya as the prosecutor, and God as the judge.
After failing all of her final exams, Kanako is whisked away by the Dorm Supervisor to begin her grueling yearlong study session… or is it only week long session?
Kanako is trying really hard to become friends with Kiri. Meanwhile, the dorm chief does and inspection for contraband.
While Kanako is away for her "study session," card battles, up do's, and deco fads begin to unfold at Ame no Kisaki.
Physical exams are held and despite being a boy, Mariya attends the examination. Later, Mariya explains his reasoning for attending Ame no Kisaki.
The swim meet is on and Miyamae is losing pints of blood just thinking about it! Meanwhile, Mariya and her brother (sister?) have their own plans.
Yuzuru notices that Kiri and Sachi are getting along very well. Because of that, Yuzuru becomes jealous.
It's Sachi's birthday and the school has prepared a big party at the church for her. What sort of perverted present will Kanako give to Sachi?
The Virgin Mary Festival is approaching and Kanako has been forced to join the planning committee unwillingly.
Ryuken gets a bit of a surprise when a ten-year-old claiming to be her fiance shows up to Ame No Kisaki.
Preparations for the festival are underway! Meanwhile, Kanako learns about the seven mysteries shrouding Ame no Kisaki.
Kanako is gifted with a cursed rosary, which inflicts the owner with horrible nightmares. Unable to fall asleep due to the curse, Kanako seeks for help.
After failing her mid-terms, Kanako is forced to take supplementary exams. Constant distractions from Mariya impedes her concentration.
A new teacher arrives at Ame no Kisaki. Not knowing about Mariya's true identity, the new teacher develops a crush for Mariya.
Kanako's younger sister Miki visits the school. Miki lets loose a secret she's kept hidden ever since she was a little girl, revealing the true reason for her appearance.
Summer is here and swimming lessons begin at Ame no Kisaki. Kanako tries to reveal Mariya's true identity at the pool.
After dropping hints to her friends, Kanako is sad that no one wants to celebrate her birthday. Meanwhile, Kanako's friends prepare for a special day.
The group questions bringing Roland with them. Unfortunately, he’s the only one who knows what Purple Ant looks like and that makes him valuable.
Pride and her friends hatch a daring plan to rescue the kidnapped children.
Who wants really yummy juice?
Danji throws down the gauntlet and challenges Gui to face the next generation of fighters! Yu-yu, Raika and Urara certainly have their work cut out for them this time.
If Max wants to stop Fred and Leo, he’ll need all the help he can get. Fortunately, an old friend prepared a backup.
For the first time in a while, Aika and Wataru spend some time alone together. Aika works up the courage and offers Wataru a proposal.
The Preliminaries have ended, and the finals are imminent.
As Lucy and May enjoy their fight, Ron and Tyler are determined to best the other.
The students arrive at a private beach owned by the WNA Academy.
Helck and company end up in the Erille Kingdom where they must fight the barbarians of the Tothman Tribe. The Tothman King goes berserk after tapping into a mysterious power.
Alchemy Strategist Yui saves her friend Mirim from harassment. Suddenly, a queen's agent, Ymir, shows up at her village trying to procure her weapon.
Annelotte angers the Inquisitor Sigui by accident, who then challenges her to a duel. Annelotte must fight for her life.
There is a life-saving medicine that can't be transported because of the dense fog. Annelotte sets off to find a way to clear the mysterious fog.
Ymir has perfected her ultimate weapon: a suit that creates a force field with greater defensive power relative to the weapon striking it.
While trying to sneak into the castle, Yuit and Annelotte come across a Colosseum underneath the castle. They found where to get information on Ymir.
In a fight against Mirim, Annelotte shifts her form and becomes capable of withstanding Mirim’s growing powers.
Annelotte and Yuit experience déjà vu when they encounter the Dine-and-Dash duo. Incidentally, the duo are also in Tamia looking for Captain Liliana—the infamous pirate.
Annelotte and her friends are now considered a resistance group. As Ymir makes more decisions for the Queen, a big question looms: who is really in charge?
Izumi protects a village that is special to her. When she mistakes Annelotte for a soldier of the Queen’s army, Annelotte soon becomes Izumi’s tutor.
Annelotte finally resolves to find out what Queen Claudette truly desires. She is prepared to take down the Queen if her desires will bring harm to the people.
Battles rage on at the Queen’s castle. Some of Annelotte’s sisters have emerged victorious; others have fallen in battle. Meanwhile, Ymir’s secret is finally revealed.
When the truths about the Thundercloud Queen and the Swamp witch are revealed, alliances with former foes are forged.
Someone once told Miranda that when she was in the depths of despair, a hero would come to save her. Will that be true in practice?
Val won’t leave anyone behind, even at the cost of his life. This time, Pride’s precognition cannot help her; this crisis has never happened before.
Hachiware enjoys some quality manga!
Urara must win her match against Halona. Not only is she giving it her all for her team, she’s fighting to save a friendship as well.
Max was a fallen hero, but his actions have paved the way to peace and the public loves a good redemption story. What does the future hold this time?
Aika stops by Wataru's part-time job once again to invite him over to her house. Can Wataru and Aika be honest about their respective feelings?
A Kroko seeks to return a favor after Naomi’s assistance.
The WNA Academy get more than they bargained for when they investigate a scary rumor.
Kappei takes it upon himself to train the owner of an abandoned kendo practice sword.
Helck and company use their winnings from the cooking competition to buy a map leading to the Empire. They make plans to go northwest into the ruins of two destroyed kingdoms.
Tachibana Mei forgoes making friends in high school. Things take an unexpected turn when Mei roundhouse kicks the most popular boy in school.
After sharing a kiss with Yamato, Mei's feelings for him begin to grow. Just as she begins to invest in her feelings, she learns that Yamato is going to visit his first love.
Yamato insists that he and Mei should behave like a couple. Out of jealousy, Aiko reveals a shocking piece of information about Mei.
One of Yamato's old friends wants to meet his new girlfriend. Meanwhile, Mei continues to learn new things about Yamato.
Mei is invited to Yamato's house where she meet's Yamato's little sister, Nagi. It turns out, the girls have more in common than they thought.
The rising idol, Megu-tan has transferred into the school that Yamato and Mei go to. Megu-tan seems to have fallen for Yamato at first sight, but he has no interest in her.
Yamato continues to model with Megumi and the rift between Yamato and Mei widens. Could this be the end of their relationship?
Rumors about Yamato and Megumi continue to circulate and Mei can’t suppress her worries when she reads a revealing interview.
Yamato quits modeling to fix his relationship with Mei. Meanwhile, a frequent customer to Mei's shop is actually a boy from Yamato's past.
Megumi is still angry that Yamato chose Mei over her and will use whatever means necessary to make Yamato hers.
Megumi's scheming ways come back to haunt her. Meanwhile, Mei and Yamato spend time together until and unexpected guest joins in.
In order to become a better person for the future, Megumi must come to terms with her mischievous past.
When Yamato is too ill to go to school, Mei attempts to care for him. However, a message from Nagi could end things between them.
An intense encounter at a bar. Tears are shed. A gun on the table. What is going on here?
Pride has changed many lives for the better, but is it truly enough to escape her destiny? She doesn’t believe so. Regardless, that won’t stop her from helping others.
What’s for lunch? Something salty and yummy!
Raika and Sophie have already beaten each other once before. Now, their tie breaking match will determine if the new generation has earned the right to face Gui.
Kakeru, lone survivor of a deadly disaster, visits an exhibit chronicling that terrible day — but what he finds there is more terrifying than anything he could’ve imagined.
Kakeru knows he needs to help that strange girl and her power-suit wearing friends. That’s just what heroes do, right? Now if he could only track them down…
Oni must find vessels in order to manifest in the human world. Kaede has personal experience with this phenomenon — and so does her former rival from her days as a track star.
Kippei knows something is up with Kakeru, and he’s determined to find out what. After all, they’re brothers and heroes in training! Or at least they used to be…
The mysterious Team Black also hunts oni, but their targets are in another, frightening league. Now they need Team White’s help to slay a dangerous Shinja… or so they claim.
To prove he hasn’t been corrupted by Ibara, Kakeru must show his true grit to Issa, a heavy-hitter from Team Black who vowed to wipe all Oni off the face of the earth.
Kakeru and his friends perform a hero stage show for children. Since they’re actual heroes, this should be a piece of cake! Right?
Ryo vowed to hunt down his father’s killer. When Oka becomes a target, Ryo may finally get the chance he’s been waiting for.
Oka is destined to protect the dreams of others, but what about Oka’s dreams? Don’t they matter, too? Kakeru certainly thinks so, and he’ll do his best to make them come true.
A glimpse of the past provides Kakeru with clarity in the present. He knows the reason he stands here today, but does he have the strength to achieve the impossible?
Oka’s determination to perform the ritual is matched only by Kakeru’s determination to protect her — and the determination of a certain oni to destroy them both.
Beneath the blooming shikizakura, the fight against evil comes to a stunning conclusion, but not everyone will make it to the other side of the perilous final battle.
Van recalls his favorite picture book when he was younger.
One of Bruce’s puns fills Ron with a strange sense of déjà vu…
Worried about the future, Dan approaches the principal with a proposal to form a student council.
Vermilio is frightened by Helck’s power as he goes berserk during his battle with Augis. It makes her recall the words of the Great Witch who warned her about Helck.
A uranium storage facility is under attack and the Science Ninja Team is called upon to put a stop to it!
The Science Ninja Team stands ready to defend the Earth against the mutant Berg Katse and his armies of henchmen.
When a spaceship disappears, along with a device that records the locations of Earth's resources, recovery takes the team to the bottom of the sea!
Ken investigates an unexplained phenomenon that is causing passenger planes to crash, and all signs point to Galactor!
An earthquake is caused by a mecha, leading Ken to the Institute for Earthquake Research. While investigating, an unexpected casualty occurs.
On a mission to the bottom of the sea, the team encounters a mysterious submarine, which leads them to uncover "The Cemetery of the Sea."
The hunt for stolen gold bars leads the team to an island. Ken and Nambu disagree about their course of action.
While testing out a new, environmentally friendly plane, Ken is surprised by a sudden attack from the air!
Jinpei uncovers what looks to be a base in the making, but he is caught by a mecha and the base is subsequently destroyed!
A meteorite with a similar composition to the moon lands on Earth, and when the team investigates, more meteorites descend with strange accuracy.
The whole city loses power when the nuclear power plant is attacked by a seemingly infinite group of ants!
The team is guarding a plane, but the plane's original crew members have been killed and replaced by Galactor members!
The Galactor mecha, Ibukuron, steals the world's raw material for sugar. Ryu and Jinpei are called to move out!
An ISO-created storage lake intended to make the desert fertile suddenly disappears. The team heads to Africa to investigate.
Reports of all sorts of ships disappearing lead Ken and Jun to the North Pole where they infiltrate a secret base.
Ghost City was destroyed ten years ago by pollution. When communication is lost with an investigation crew there, a team goes to search for them.
Galactor manufactures a new weapon that can change its form constantly, leading the team on a wild goose chase.
X wants to utilize the destructive power of the human mind, particularly children. When Jinpei becomes part of his scheme, can the team rescue him before it's too late?
When whales keep attacking harbors, the team discovers that, yet again, Galactor is behind the attacks!
Prince Luga contacts the ISO with an offer to give up the location of the Galactor bases, going against his father's orders.
Joe suffers a great loss and an injury, while the God Phoenix is once again attacked by a Galactor mecha.
The team is instrcuted to protect a doctor who specializes in cyborgs, but by the time they reach him, he's already gone! It seems he also may know a secret about X.
When a uranium factory on the bottom of the ocean is attacked, Nambu tells the team to stay out of it. Ken disobeys and finds himself facing off with a powerful mecha.
A new weapon, the "Mecha Ball", may be hardest to stop because its simple structure makes it impossible to uncover a weak point.
Scientists at the ISO headquarters are being murdered and Nambu sends the team to act as body guards.
The team ventures to protect an ISO volcanic research center as it comes under attack from a Magma Giant.
When ISO ships come under attack by Galactor, Ryu cannot be mobilized and feels responsible for the aftermath.
A Galactor executive named Lucy wants to reveal the Galactor headquarters to the ISO for ten billion dollars!
Children are disappearing into thin air! As the team investigates the disappearances, clues seem to become harder to find.
Jinpei and Ryu visit the orphange where Jinpei grew up, but harmless fun soon turns into a fighting matter.
A water shortage threatens the future of Earth and the mecha responsible seems impossible to beat! Can the team figure out how to defeat it before the Earth dries up?
Nambu is attacked by a Galactor, and the entire team focuses their energy on keeping him safe, but Joe is particularly affected.
Galactor targets a facility that the ISO has used all of its resources to complete. When the God Phoenix confronts the mecha attacking, it escapes using a smoke screen.
When the mecha Gezora attacks, Jun and Jinpei are nowhere to be found! Katse publically taunts the team, saying he'll continue attacking until they face him.
Strange radio waves begin to affect people in different ways. When Ryu is bathed with these radio waves, his brain becomes catlike!
A civil war breaks out in the country of Doria over mining rights to recently discovered oil springs. Can the team help restore peace?
An ISO research ship is attacked and sinks, taking its uranium resources data with it. Unfortunately, the only witnesses have a reputation for lying.
A leading researcher goes missing. Nambu orders that he be found immediately, as his research could be dangerous if misued.
A pollution free city is constructed. Shortly after the city's inauguration, the city finds itself under attack by the most unlikely of predators.
Spores of the Jigokiller plant are released into Earth's atmosphere by Katse, and they begin attacking women!
While Jinpei is addled by grief, Nambu loses himself in research and makes a discovery that may very well save Jun.
The team is invited to a popular concert where the musical group is kidnapped right in front of them!
Ryu finds himself captured by Galactor and the team must find a way to save him while inside enemy lines.
The representatives of Bien and Ameria plan to marry as a symbol of their countries finally making peace. However, Galactor plans to prevent the marriage to continue the war!
Moroi City is attacked, but Nambu orders the team to standby because he doesn't believe they can fight the mecha's blast wave. A visit from Red Impulse may save the day.
A secret ISO mining factory is seized by Galactor. It's more dangerous than ever before, as the ore from this mine produces a substance even more powerful than uranium.
Ken is taken hostage at the airport and forced to pilot a plane by a strange man. After an emergency landing, Ken follows the man to an abandoned Galactor mine.
Director Anderson personally transports the core of his new ultracomputer, and Galactor moves in to steal it.
ISO institutions come under attack one after the other and the Science Ninja Team lies in wait at the next, trying to put a stop to the attacks.
The team accompanies Nambu to a conference. When Jinpei follows what he suspects is a Galactor car, he is captured.
The country Inderia has worked with the ISO to build a dam. As always, things go awry and Galactor is involved.
When Ken ignores Nambu's order to spend free time at Huntwall, he is attacked while flying his Cessna, only to be saved by Red Impulse.
As Ken sets out to see his father, an old childhood friend of his appears. Without Ken, the team is weakened.
Humanity encounters the worst crisis yet when a Galactor rocket explodes in the Van Allen belt. The Science Ninja Team is recruited and Ken learns the truth about Red Impulse.
Katse plans to annihilate uranium-related institutions all over the world. Can the Science Ninja Team stop him in time to save them?
Galactor forces Nambu and the team to choose between their lives and the pollution of the seas. Is there no way for both to be saved?
Jun is attacked by bikers, only to be save by her childhood friend and former racer, Koji. The rest of the team is suspicious of him, but Jun believe in him.
A sniper who's been imprisoned for the last 35 years is released, and it doesn't take long for Galactor to get a hold of him.
The Jet Cutter is stolen. Nambu gives the order to recover it, but Ken gets angry about having to always clean up for the ISO.
Ken and Jun investigate the strange disappearance of a fishing boat, only to discover a secret Galactor mecha factory.
An experiment with Galactor's brand new mecha goes awry, and Katse demands the survivors be terminated.
Ken encounters three Red Impulse planes. Disregarding orders from Nambu, Ken heads toward their base, certain one of them is his father.
Nambu concocts a plan to let the team get captured by Galactor in order to learn the location of the enemy base.
A bizarre phenomenon has professional baseball players disappearing in front of spectators! The team is sent to investigate.
What is supposed to be a day of peace turns out to be another attempted sabotage by Galactor. There's no rest for these heroes!
The brains of deceased and famous doctors have been preserved, but they keep getting stolen! The team is certain they know who's behind it.
Katse plans to weaken the activities of the Science Ninja Team by killing their most notable benefactor.
Institutions of the Mantle Plan are attacked one after the other by a jellyfish mecha. The team must defeat it before it's too late!
The team is deployed to investigate a nuclear explosion that occurs on a small island in the South Sea.
In order to search for Galactor infiltrators in the country of Shosken, the Science Ninja Team splits up and tries to blend in.
Nambu orders the team to uncover the reason behind the numerous mummified corpses being found. Joe saves a girl from frenzied mannequin mechas, but Ken doesn't trust her.
The ISO uncovers a new energy source in the Himalayas, but the investigation crew sent to learn more is wiped out by the region's Yeti.
A leading scientist alerts every department about a strange behavioral changes in the locust population, but he is ignored to their detriment.
The team defeats another mecha but Katse escapes yet again. Determined to find him, they head towards the jungle to search.
A mammoth, which should be encapsulated in a glacier, appears at an amusement park that Jun and Jinpei are visiting.
When a Galactor mecha is mobilized, one of its planes loses speed and collides with a fishing boat which is manned by someone important to Ryu.
When the mobilization order from Nambu comes in, Joe is in the middle of a race. If he finishes it, he might be too late to help the team!
The country of Dokual is rich in resources, but because it declines to pay support money to Galactor, the president's life is threatened.
An institute that researches the Earth's crust located 10,000 meters below sea level breaks off connection. Ken and Joe go to investigate.
Sensitive and confidential information about the Science Ninja Team is stolen and Namba orders the team to investigate the rogue ISO scientist who stole it.
In the country Assham, traces of a confusion ray appear on the body of a murdered leader. With a few hundred suspects, the Science Ninja Team sneaks into the country.
A man visits the grave of Giuseppe Asakura and his wife, which has not been visited by anybody for years. Katse goes to the island to inspect this man.
A Galactor scientist discovers the electrical waves emitted when the Science Ninja Team transforms. Galactor plans to use it in an operation to discover the team's base.
During construction of a subterranean ISO factory, Galactor attacks and a uranium drill falls into a crack in the Earth, which very well may result in a massive earthquake.
The scientist, Demon, tries to sell his own invention to Galactor by using it to attack a cargo plane, which carries goods for those in need.
An intercepted transmission reveals that Galactor spies will infiltrate Utoland City, and the Science Ninja Team goes to head them off!
When a sugar substitute is developed and prepared for distribution, someone buys every last ounce of it, leaving none for public consumption.
Jinpei falls in love at first sight with a girl in the mountains. He later learns that she has been abducted and sets out to rescue her.
A man knows Katse's secret, and the Science Ninja Team seeks to find out what he knows to see if it could help in their battle against Galactor.
Jinpei has a plan to turn the coral reef into bait which will lure Galactor, but it may work all too well.
Joe and Ken have a dispute over whether or not to use their weapons, and Ken wonders about the possible futility of their fight.
When a Galactor spy infiltrates a ship full of ISO engineers, the safety of the entire base is put in danger.
Ken and Jun must evacuate the researchers as the ship comes under attack. Later, Nambu finds himself in a dire situation.
As Katse revels in his victory, an order is received from X to make sure every member of the Science Ninja Team is dead!
Ryu's father is in critical condition and goes to the hospital to check on him. Joe finds himself in a bad situation.
Jun investigates the familiar Jupiter Mountains, but discovers that the ruins are hiding strange corpses.
ISO intelligence may have uncovered the location of the Galactor Headquarters, but getting there is going to be tricky!
The Leona 3 is launched in order to solve the Milky Way Nebula mysteries, but deviates from its planned course. Meanwhile, Nambu is missing!
Joe, heading towards a meeting point, is blinded by a light reflection and runs into a woman. However, he is hiding something, and worries it might take him off the team.
X orders Katse to finish off the Science Ninja Team after they follow Katse to the Galactor base. Ken begins to wonder about Joe's condition.
Katse continues with his scheme to terminate the entirety of the Science Ninja Team, but they just won't give up.
Joe and Ken argue over whether or not Joe should be allowed to continue fighting, only to be interrupted by Nambu.
Unable to contact Nambu, the team makes their own decisions, which could prove disastrous for Nambu.
As his sickness progresses, Joe goes to the track to calm his fear. However, Galactor is waiting, and Joe is captured!
X's frustration lead him to reveal the sinister plan for Earth's destruction. The team faces the possibility of Earth turning into a black hole!
Even though Galactor is defeated, Nambu warns that evil still exists, as the potential to do evil deeds resides in every person.
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