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Sora and Shiro, a pair of antisocial NEET gamer extraordinaires, suddenly find themselves in a new world where games decide every facet of life — much to their delight.
The pair's new friend Steph makes a foolish bet. As the new king of Elkia is crowned, Steph details the fall of the Imanity race and her struggle to prove her father right.
With a new queen of Elkia about to be announced, Shiro steps in to take the reigns from her in the only way he knows how: by playing the game.
A lively game of chess turns into something more. After emerging victorious, Shiro and Sora ascend up the tower of power once again.
Sora and Shiro vacate the palace, electing to live in a hovel. Steph begins to fear that they are not the saviors she thought they were, challenging them to games of "chance."
Sora and Shiro challenge the Flugel Jibril in an epic game of shiritori, with the knowledge of two worlds at stake.
Sora aims to challenge the mighty Warbeast empire, but he soon learns that it may be a fruitless endeavor.
Sora, Shiro, Steph and Jibril devise a risky plan with even riskier stakes, making their way to the Warbeast embassy to challenge them.
Foul play is suspected when Sora is nowhere to be found after Shiro wakes up, spurring him to action.
Sora, Shiro and the rest prepare themselves for a game with the Warbeasts through trust exercises and cunning strategy. The stakes are high, but Sora, as always, has a plan.
Izuna, though powerful, has been matched in gameplay. This first person shooter will test their limits in virtual space. As tensions flare, friendly fire becomes imminent.
While Izuna's abilities seemingly defy physics, Sora and Shiro make potentially futile attempts to amp up their game.