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The group leaves mainland Japan only to arrive on a secluded island. But what adventure awaits them there...
A deadly virus is turning the world's population into walking corpses and Takashi Komuro and his friends frantically search for a way to break free from the living dead.
As the entire school spirals into chaos, more players jump into the fight, handmade weapons locked and loaded.
The enemy's weak points are discovered and exploited. Everyone's base survival instincts kick in, and one survivor refuses to continue with the group.
In times of crisis, even the most mundane activities become a monumental task. Rei and Komuro find that there's more to fear in this new world besides the walking dead...
Chaos runs wild in the streets. Crossing any bridge presents a world of problems for Komuro and Rei, while dissension among the ranks splits the bus group in two.
Time for some R&R! While the group relaxes and gathers supplies at the safe house, things heat up on the streets, and drastic measures must be taken to keep the peace.
Fully rested and armed to the teeth, the group looks on as people are eaten alive in the streets below and learn a valuable lesson: you can't save them all.
The group takes a wrong turn and becomes trapped. With no help in sight and a wall of the living dead surrounding them, how many waves can they fight off?
After narrowly escaping with their lives, Komuro and Saeko must make their way alone and rendezvous with the others. Saeko's true nature is revealed.
The group reunites at Takagi's house, an impenetrable fortress run by her parents and their army of workers, but being absorbed into a larger group becomes a huge concern.
Tempers flare in the House of Saya Takagi. A leader must be chosen, and a man from the group's past makes an unexpected return.