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Born in a futuristic utopia, Saki and her friends live in an idyllic community where technology is obsolete, but when Saki discovers a lost artifact, the façade is shattered as they face startling truths about their seemingly perfect town.
In the year 2011, humans begin manifesting psychokinetic powers, causing untold destruction and countless deaths. 1000 years later, Saki's own powers begin to flourish.
Saki and her friends in Group 1 take part in a game tournament using their powers to move around clay dolls. Shortly after, tragedy strikes one of the opposing teams.
The members of Group 1 set out for summer camp. While telling scary stories, the children recount the tale of the "False Minoshiro", a legendary and deadly creature.
The children learn the awful history of the world since the emergence of psychokinetic powers 1000 years ago. They are soon ambushed by a dangerous new enemy.
Saki and Satoru lose the rest of the group in the chaos of the monster rat attack, but run into an unlikely ally after being captured.
With little chance to escape, Saki discovers a way to gain their powers back, but it comes at a great cost to Satoru.
Satoru's power is waning, as their latest threat is much larger than expected. When all seems lost, help comes from an ally that could be much more dangerous.
Two years pass, and the children enter adolescence. As they begin pairing off, Saki's experiences unrequited feelings for a certain other group member.
When Shun stops coming to school, his friends in Group 1 begin searching for him, but run into obstacles at every turn. Saki and Satoru set out for Shun's village.
Saki learns the truth behind Shun's disappearance, as well as the reason for their world's drastic change in the past 1000 years.
After turning down a fellow student's request, Saki pairs up with Satoru for required training. Later, Saki discovers something sinister having to do with their memories.
When Saki has a sit down with the head of the Ethics Committee, she learns about another side to the town's history. Later, Mamoru goes missing.
Saki and the other's set out to find Mamoru after he runs away from home. While on their search, they discover the Board of Education's true intentions.
The board of Education interrogate Saki during their meeting, but a familiar face saves her. She is later told why Group 1 has received special treatment their entire lives.
After a freak accident leaves Saki unconscious, she and Satoru awaken in the Robber Fly village, who have advanced wildly since their last meeting.
Maria leaves Saki a letter with her and Mamoru's plans, but she and Satoru continue their search for them anyway. Later, Saki experiences troubling nightmares.
Saki, now 26 years old, finds herself working in the Department of Mutant Management. Satoru brings her news of unrest within the Monster Rat colonies.
An investigation is underway over the demise of the Giant Hornets. One council member suspects that Maria and Mamoru are behind the attack.
In the wake of the Monster Rat attack, Saki and Satoru search for their injured friends at the hospital, but discover something unexpected when they arrive.
Saku and Satoru hurry to warn the townspeople after narrowly escaping the Ogre, only to find more troubles ahead.
Humans declare war on the Monster Rats after their latest actions. While on their way to the Temple of Purity, a familiar foe attacks Saki and Niimi.
Saki receives a package and a letter from her mother that tells of an ancient weapon used to defeat psychics.
As Saki's group continue to make their way through the tunnels, they decide to split into two teams to quickly complete their mission.
With Satoru injured, Kiroumaru suggests that they lure the Ogre into a trap. Saki agrees and they lie in wait, ready to counterattack.
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