Keitaro had a bad feeling about the Urban Legends class at the university. His instincts were correct: the professor should never have played that cursed videotape.
Max runs into an old acquaintance when he’s out shopping with the Demon Lord.
Wataru falls ill and collapses in the classroom. Aika harbors feelings that cannot be expressed in words.
The students receive their first mission: they must investigate mysterious lights within a cave before the extermination squad arrives.
Ron and Jane are suspicious of the WNA and take it upon themselves to investigate the organization.
The WNA is worried and tasks the students with following their targets back to their homes.
After Helck blocks an attack meant for Edil, Vermilio becomes convinced that he is an enemy. But then, the floor gives away and everyone falls into a dark underground room...
MEM-cho has fans. Ruby has looks. But Kana has…? She’ll need to find the answer before she can be anyone’s star. Later, a fresh opportunity sets Aqua on a new path to revenge.
The finalists have different motives. Lum wants Ataru’s attention, Ran wants to get in Lum’s way, Shinobu and Sakura want the money, and Ryunosuke has something to prove.
There’s only one way to get Matilda out of a jam and sneaking her into a cargo freighter leaving the port may be the team’s last hope.
Arthur abandoned his dream to be a knight due to his embarrassing special ability. Inspired by Pride’s actions, he embraces his ambition once again.
Hiraku’s offhand comment leads to a series of events that end with a merchant setting up a trade deal with The Great Tree Village.
Rakko is going to treat Hachiware to a good meal!
Do you hear that? That’s the sound of a new, insidious game beginning — and this time, one of Kaiji’s five senses is on the line.
Kaiji got off to a good start, but Tonegawa’s skills are insidious. The true battle of wills has only just begun.
Waging a war of attrition, Kaiji and Tonegawa trade hand after hand, card after card, game after game in their pursuit of victory.
Tonegawa plays… oddly. Perhaps even suspiciously. Seems like E-Card isn’t the only game Tonegawa and his cohorts are playing with Kaiji tonight…
Kaiji knows what Tonegawa is up to, but how do you counter such a devious ploy? Kaiji has an idea, but he’ll pay for his actions in blood.
Kaiji can practically hear the victory bells ringing, but there’s still one round of E-Card left before the winner can be crowned, and Kaiji knows triumph is never guaranteed…
Tonegawa is onto Kaiji’s plot — or is he? Only on thing is certain: The loser of this match has a world of pain in store for him!
Kaiji stumbles upon an idea that just might get him out of this mess once and for all. The catch? He’ll have to convince the chairman to go along with his plan.
The chairman agrees to go along with Kaiji’s harebrained scheme — but he makes a demand that throws Kaiji for a loop.
The Tissue Box Raffle is underway, but the chairman has a trick up his sleeve that might throw Kaiji’s scheming into shambles…
The final piece is drawn. The final winner is determined. Will Kaiji come out of this unscathed, or will the wily chairman cut him off before the finish line?
Megumi always felt she had to catch up to Danji, but no longer. She’s grown stronger now and Danji will have to pull out all the stops if he wants to defeat her.
Joan Kaguya d’Arc escapes the Western Star, searching for a prophesized Savior King. On the battle-torn Eastern Star, Nobunaga starts to comprehend the folly of war.
King Arthur and his Round Table plot their next move upon discovering Da Vinci’s defection. Nobunaga learns more of Jeanne and Da Vinci's intentions.
The Oda Clan argues how the foreigners could impact their war when it abruptly arrives at their doorsteps, forcing Nobunaga and his new allies to ride into battle.
Nobunaga agrees to marry Queen Himiko in exchange for an alliance and one of her Sacred Treasures. To Nobunaga, it’s a means to an end, but others have different opinions.
As Nobunaga suffers a great setback in his bid to take control of the impending war, the Takeda forces launch an attack with the help of an unlikely ally.
The Oda Clan mourns its tragic loss and needs Nobunaga more than ever. As he becomes increasingly callous, his friends and allies take matters into their own hands.
Shingen and Caesar negotiate the terms of their alliance while Nobunaga marches on their camp with questions that demand answers.
Nobunaga seeks to regain the Regalia entrusted to him by Shingen. Things heat up when Caesar tries to seize the Regalia as well. Meanwhile, Jeanne has a horrific vision.
Nobunaga's victory renews the spirits of the citizens. The Oda clan finally begins to unite under Nobunaga's leadership.
As the Oda clan gathers allies, Caesar gets one last chance to prove his aptitude for the spoils of war.
Tensions rise as Caesar and Brutus plot further to invade the Oda clan, who get more than they bargained for.
Nobunaga extends an invitation to Caesar for a tea drinking party in order to gauge any interest on a possible alliance between himself and the other Savior King, Arthur.
Nobunaga’s gambit has borne fruit, but not without sacrifice. On the Western Star, King Arthur can no longer afford to sit idly by and the Round Table prepares for war.
The inevitable Western Star invasion has begun. The vanguards of the enemy forces ambush Nobunaga and his allies, forcing them into a fight for survival.
With Jeanne now held prisoner by the Round Table, Nobunaga launches an offensive with Azuchi to rescue her, now knowing that her power is essential to his cause.
Jeanne begins to doubt herself, and is afraid that Nobunaga may not be the Savior King after all. Da Vinci makes a discovery in Donremy Village.
Azuchi reappers in the East. Himiko, barely hanging on to his life after such an ordeal, reveals to Nobunaga their shared history.
The Western Army makes their advance on the Star of the East. With Alexander leading the way, Nobunaga will find it difficult to beat Alexander without the help of Regalia.
Greater power is needed to defeat Alexander. In order to do so, Nobunaga will need to venture into realms unknown in order to obtain the power he needs.
With Nobunaga strengthened by the dragons' power, he sets out to put a stop to Alexander's advance on the East once an for all.
Caesar explains why he defected to King Arthur's side. Nobunaga refuses to accept that reason and digs deeper to discover the truth.
Nobunaga believes he is hurting and killing those that are around him. Meanwhile, King Arthur summons the remaining four perfecta from the east to join him at the round table.
Nobunaga makes the decision to strike on Palais Natura before the Holy Grail can be activated. In doing so, he learns the limits of those around him and steps up his assault.
Nobunaga puts the squeeze on Palais Natura in order to draw King Arthur into battle. With so much at stake, Nobunaga faces the most daunting choices he has ever had to make.
Keitaro was looking to make new friends. But he should avoid certain friendships; there’s a reason people warn children to never talk to strangers.
Max and the Demon Lord witness a battle between the Kingdom and the Republic. But just as the Kingdom gains the advantage, Leo arrives to save the day!
Wataru blurts out a weird sound. Meanwhile, Aika discusses her summer break plans with Kei. Aika and Sasaki are appointed to be tour guides for middle schoolers.
The student’s investigation of the extra-terrestrial lifeforms lead them to a seaside village.
Berecca meets her father’s best friend, who is being targeted by assassins.
Berecca has many unanswered questions that need answers.
The mysterious power of the gate sends Vermilio and Helck to an unknown remote island. Vermilio travels deeper into the island and comes across a fluffy creature.
The new transfer student, Urabe Mikoto, is a complete mystery. Tsubaki Akira doesn't know what to make of her, until he suddenly can't stop thinking of her.
His strange relationship with Urabe prompts Tsubaki to go to his friend, Kouhei Ueno, for advice on how to advance it.
Tsubaki catches Ueno and Oka kissing, and Ueno begs him to keep it a secret. However, the only thing on his mind at this point is kissing Urabe.
Oka takes an interest in Urabe and asks her to be friends with her. Urabe's response is a little lackluster.
Tsubaki finally finds his courage and manages to ask Urabe out on a date. Unfortunately, she runs off before he can ask.
After an interesting conversation about first names with Oka, Tsubaki decides he wants to call Urabe by her first name.
The school is hosting a sporting event, but Tsubaki is stuck at home due to illness. Urabe visits him in hopes of making him feel better.
Tsubaki has a vivid waking dream. By acting out his dream, he crosses a boundary which might damage his relationship with Urabe.
A new haircut sends Urabe’s popularity soaring. Tsubaki is infuriated and jealous, as his possessive nature begins to show.
Tsubaki runs into Aika, who's just been dumped by her boyfriend. After the obligatory small talk, an awkward question is voiced.
Tsubaki pretends to be Hayakawa’s boyfriend for the day, and Ueno and Oka show up at the festival together.
Since seeing Ueno naked, Tsubaki wants to hug her and be close to her every time he sees her. However, unwanted advances make her unleash her panty-scissors!
Urabe gets to know more about her new, mysterious boyfriend while enjoying a nice chat with his sister, Yoko.
Everyone is starting to slip up and show signs of psychological strain. Everyone, with one exception.
Heavy is the head that wears the crown. Pride must prove her mettle as the future queen by passing judgment on an enemy, but she worries this will set her on the road to ruin.
Spurred by her followers, the demon lord's daughter attempts to invade the Great Tree Village. "Attempts" being the keyword.
Rakko and Hachiware must confront the broccoli!
Not everyone agrees with the Uniformers, but if they wish to challenge the group on an equal playing field, they must all grow stronger.
On her first day of high school, Tanaka realizes that she's made a grave mistake… because she slept through the entrance exam. Oops.
Because Baka is just too ridiculous, Wota asks Robo to read her manga… but on second thought, the literal-minded Robo might not have been a good choice, either.
Loli is NOT LITTLE, dammit! And she can handle a solo trip to the grocery store just fine... so long as she can avoid that jerk-face Baka, that is.
Majime desperately wants to get to know Robo. Does Baka hold the key to striking up an interesting conversation?
A new transfer student arrives. She's beautiful. She's half Australian. She loves girls. She's... allergic to Baka? What??!
Majo is a bit socially awkward, but she means well. You just have to get past her friendship bracelets made of body parts and games that predict how you’ll die, that’s all!
Yamai sure does wear a lot of bandages... but such is the curse of the half-blood scion of the Atlantia and Dragonia races!
It’s summertime, and that mean it’s time for spoOoOoOoky stories! But is the real horror Baka’s terrifying tale, or what lies in wait for them at school after hours…?
After getting disrespected by some brats on the street, Loli decides it’s time to update her look. The results are… well, they’re something. Let’s leave it at that.
It’s time for the first years to choose either the Humanities or the Science Course. You wouldn’t think this could cause a fight between Baka and Wota, but you’d be wrong.
They say you should never meet your idols. They might end up being your homeroom teacher in disguise. Whomp whomp.
Baka's grades are REALLY BAD. She might not get to advance a grade if she fails a single test. Is studying even worth it? Eh, probably not. Time to run away to a pig farm…
Camping was to be a reprieve, but the bridge is calling, the bridge is calling, the bridge is calling, the bridge is calLING, THE BRIDGE IS CALLING, THEBRIDGEISCALL-
Zenia infiltrates the Bureau of Magic on the Demon Lord’s orders. She fancies herself an expert spy but…
It’s summer vacation and Wataru goes on a special outing with his older sister. The destination is a beautiful white beach!
While returning from a mission, the students encounter a Space Ninja, who wishes to pass on a message.
The Space Ninjas are plotting something. Allen hatches a daring plan that requires the extermination squad and the students to work together.
Allen gives a victory speech while Ron seethes.
Vermilio poses a question to Helck: “Can you fight against your old friends?” Meanwhile, the others at Castle Urum are fighting an overwhelming number of winged knights.
A first-rate spy never lets down their guard. The girls face such a formidable opponent.
What would drive someone to desperation? The answer is as simple as it is old as time: love.
News of the impending birth thrills the villagers, but they aren’t the only ones interested in the good news.
Who is the top hunter? The top hunter rankings are out!
Jyunpei Kousaka is fatally allergic to cats, yet lives in a world that worships them. To his chagrin, he finds himself spellbound to a curse, allowing him to talk to felines.
Dealing with cats is tough enough, but keeping the curse a secret makes life crappier than a litter box. His next task puts him in the direct fire of an ex-childhood friend.
After meeting a cute college student, Jyunpei gets pulled into helping her navigate the streets of her delivery route -- full of cats who have their own demands, of course.
It seems that there's someone else at school with eyes for Mizuno: the captain of the track and field team. Jyunpei, Mizuno and Sumiyoshi find themselves in the dragon's den.
Nagi has a new challenge for Jyunpei. Mizuno and Sumiyoshi accompany them to the amusement park, where Jyunpei is given a startling ultimatum.
Disaster seems to be following Jyunpei like a black cat, when a mysterious girl from his school somehow knows his secret.
The school field trip to Kyoto has arrived! Of course, there's no vacation when you're cursed, and Jyunpei's arrival has been announced to all of the cats in Kyoto.
As the newest member of the Track & Field Club, Mizuno is running Jyunpei ragged. However, his lack of attention to his kitty project may result in a little cat burglary.
Exams are coming up and everyone heads to the indoor pool for a break. Bikinis and nosebleeds -- what's not to enjoy? That is, until Jyunpei catches a nasty cold.
Sumiyoshi writes a report with the help of the strange Cat Shrine Twins, inadvertently unearthing some even stranger things about their past.
With Christmas around the corner, Jyunpei feels even guiltier as the cat statue is finally discovered to be damaged, deciding to get a part-time job to donate for its repair.
Time may be about to run out for Jyunpei, but not for lack of trying. Worse than his new set of ears, is the possibility that someone could be in danger because of his curse.
The car had three passengers when it entered the tunnel. A phantom hitchhiker demanded to be the fourth. Let. Her. In.
Someone caused the explosion that rocked the Bureau of Magic, but the question is, who? Max and the Demon Lord certainly have a lot of explaining to do…
Wataru works part-time at a used bookstore and Mina starts working there as a new hire. Mina is timid so Wataru tries to give her guidance.
Berecca and her friends prepare to infiltrate the Oedo excavation site. However, the Shadow Ninjas were already lying in wait for their prey.
The students may have infiltrated the meteorite excavation site, but circumstances separate them.
The tournament has been announced and excitement among the students is at an all-time high. Berecca is determined to win no matter what!
Hyura and the others escape Castle Urum but soon find themselves surrounded again. Azudra arrives to subdue the winged knights. All the while, Azudra begins plotting.
A young boy who has decided to separate himself from the outside world becomes a medium for Shinku, the fifth Rozen Maiden, after receiving a mysterious doll in the mail.
Jun tries to catch up with his past due school work to re-enroll. Everything appears to be as it was before until Shinku begins having nightmares about Suigintou.
The appearance of the seventh doll indicates that the Alice Game might end soon. The only problem is that Shinku thinks Barasuishou is lying about something.
Tomoe, the medium for Hinaichigo, the sixth Rozen Maiden, has become weakened due to the contact they maintain.
Hinaichigo now lives with Jun and Nori, becoming Shinku's servant due to her loss in the Alice Game.
Kanaria, who is the second doll of the Rozen Maiden, appears with a plan to steal Shinku’s Rosa Mysticae.
Suiseiseki, the third doll of the Rozen Maiden, is introduced from a flying box that barges into Jun's room.
Jun and the dolls end up in Barasuishou’s twisted world. Suiseiseki and Jun form a contract together.
Suiseiseki sets out to gain Jun’s respect. Souseiseki tries to maintain order in the house, and Kanaria attempts to break in again.
Hinaichigo and Jun must battle Suiseiseki and Shinku to get to the truth of who took Hinaichigo's strawberry from her strawberry cake.
Megu is hospitalized with an incurable illness and, while she wishes for death, enters into a contract with Suigintou.
Suigintou has taken Hinaichigo hostage, forcing Jun, Shinku, and Suiseiseki to enter Suigintou's realm to save her. The task forces Shinku to her breaking point.
Souseiseki begins to see a deeper meaning of the Alice Game. Kanaria decides to fight to keep her medium happy and to keep herself alive.
In order to save Shinku, Jun must confront his pathological fear of middle school to retrieve a book from there.
Souseiseki is the fourth doll of the Rozen Maiden. She lives with an old man who sees her as his late son. She chooses to live with him rather than her sister.
After seeing Enju and hearing his feelings about the dolls, Jun questions his own feelings for them as well. Souseiseki soon understands the meaning of the Alice Game.
Suigintou takes control of Motoharu's dream world, trapping Jun and the dolls inside, as she makes a grab for the twins' powers.
Suiseiseki fights Barasuishou and Suigintou. She is subsequently defeated, and Suigintou takes her Rosa Mysticae.
Souseiseki and Hinaichigo both face a tragic fate. Mourning must be delayed, as a trap has been set for Jun and the remaining dolls.
Shinku wagers her life in a macabre chance to win the cold-hearted and sadistic Suigintou's Rosa Mystica.
The remaining dolls battle it out with Barasuishou and Suigintou. Things go awry, leaving Shinku to face off with Barasuishou.
Suigintou takes an unfair advantage in his battle against Shinku by sealing Jun into his dream world.
The battles are done, the conflicts resolved. A startling connection between Barasuishou and Enju is revealed. The dolls of the Rozen Maiden will soon be revived.
The battle he witnessed has left the young, wide-eyed Jun changed forever, but has he changed for the better?
Annette runs out of spending money buying parts for a machine she is building. The solution? She gets a side job!
Arthur’s power to grow crops is absolutely worthless for a knight. Or is it? Pride’s actions are about to change multiple lives forever.
Hiraku’s second chance was just the beginning. As he reflects on the changes that occurred since his arrival, one thing is certain: The Great Tree Village is lively as always.
Hachiware wants to see a top ranker emblem.
Jinki questions the path the Uniformers have taken and challenges Gui to determine the organization’s future.
At first glance, he’s just the disturbed boy, and she’s just the popular girl. But people are more than the sum of their parts, as both Kyotaro and Anna are about to discover.
The girl’s eyes shine with stars, but two spectral presences haunt her future.
They were once allies, but now Fred and Leo find themselves on opposite sides as war brews between the Kingdom and the Republic.
Wataru finds out the reason why Mina wants to keep her job, no matter what. Meanwhile, Aika meets up with Sasaki, who is getting tough!
Berecca asks Genryusai to train her for the upcoming tournament.
The Ninjala Championships have begun. While Burton successfully passes preliminaries, Dan complains about un-ninja-like behavior.
Tyler offers words of encouragement before Dan’s preliminary match.
Azudra determines the winged knights are a major threat. Meanwhile, Helck and Vermilio take it easy.
As Orphen and Majic are threatened by a girl named Cleao and her two troll servants, the sky becomes dark and ghosts emerge. Everyone retreats--except Orphen.
Wanting a vacation, Orphen, Majic, and Cleao take a trip to a hot spring. When rumors of an evil sorcerer surface, Orphen is suspected.
The Bloody August retreats after Orphen fights it, and Orphen is tracked by his old school friend, Hartia. The Bloody August returns, kidnapping Cleao and Mariabelle.
While Orphen gains the support of one of the local hotels, a hot springs tycoon has the entire area under his control, forcing the smaller resorts out of business.
Orphen goes to rescue the girls, coming face-to-face with the Bloody August. Orphen and Majic start a new adventure to save Azalie, and Cleao tags along.
Orphen and his friends meet up with Lycoris, and Cleao believes unsavory things about her intentions.
Volcan finds himself in a supernatural dilemma, after a visit to a mysterious lake with a long-standing legend that it grants wishes.
As the gang is traveling to save Azalie, they try to reach a resort to get their companions back, only to be thwarted by a metal guardian and... flowers?!
Majic stumbles upon a girl who belongs to a strange cult. One if its members is harboring a secret, and Orphen, Majic, and Cleao try to figure out what he is hiding.
Orphen and his friends come into contact with a man seeking to free his fianceé from the grip of a powerful sorcerer. The bigger problem? It's his father.
Batrov tries to burn down the forest. The villagers try to kill Orphen and Fiena risks her own life in an attempt to save him.
The self proclaimed hero Black Tiger, or Shrimp Man, makes his triumphant return. He isn't alone though, as someone else is hoping to steal his thunder.
The gang stops off for a much needed rest. Orphen sends the girls to do a bit of shopping, sparking an adventure of their own as they get mixed up in a robbery.
Orphen and the gang decide to go to the ruins of Baltanders, coming across some familiar symbolism. Orphen then retrieves an object he left behind when he was younger.
As Orphen, Majic and Cleao continue their adventure, Orphen reveals to his friends how Azalie's hunger for knowledge made her what she is, among other, more harrowing details.
With funds running low, Lycoris needs a plan. It looks like it's time for some odd jobs! Even Orphen has been brought in to earn a few coins, all thanks to some nude modeling.
The city of Algonhotten is famous. Cleao is more than happy to go, but it's also the hometown of Orphen's previous partner, and something isn't quite right about the place.
A strange talisman bearing even stranger runes causes its wearer to move at the speed of sound. The gang races against the clock before things get really out of hand!
The gang wants to make a stop at a hot spring, instead stumbling across a paradoxical subspace that has been created by Volcan’s desires -- but he’s not even aware of it.
More details about both the Killing Doll and Stephanie come to light, and she has a secret that shocks everyone!
The next stop is the famous Honeymoon Mecca! Majic is quite the ladies man, drawing the jealousy of Eris, who happens to be in town with Harita to keep an eye on Orphen.
Leki the wolfine cub runs off and Cleao is worried, so the three set off to find him. Meanwhile, a brother goes to town to buy his little sister a birthday present.
Flame Soul strikes! While Majic and Cleao team up with Black Tiger and White Club to fend off the monsters ravaging the city, Flame Soul is making Orphen stand trial.
Orphen, Majic and Cleao stumble into an abandoned town and decide to stay at an empty hotel. Dortin sppears with a sick Volkan, and strange sights ensue for Majic.
Orphen returns to the Tower of Fang, looking for a clue to help Azalie. The elders at the Tower discuss how to overcome the problems presented, and recruit a new sorcerer.
Lycoris catches a cold that could stop everything, but Orphen is positive that he has the cure. While he and Majic hunt, Cleao is working on brewing up a home remedy.
Orphen and friends set out to find the author Rox Roe, traveling through an old mining town on the way. While taking a rest, they hear the story of a mysterious sorcerer.
The worst possible fate befalls the group: they run out of money, and even the Knighthood refuses continued finance.
While Orphen and Cleao fight again, Volkan and Dortin convince themselves they're on the moon, but they are in for quite the rude awakening and plenty of punishment.
Childman sets out to find Azalie. Orphen and friends find themselves at a mysterious summit which has magical properties.
The gang continues on their quest to find Rox Roe, stopping in a volcano town. Meanwhile, Flameheart and the Black Tiger set out with different reasons to find Orphen.
The girls decide that it's time for a little relaxation, while Majic and Orphen work their tails off to pay for everything. But when a monster is running amok, who can relax?
Orphen and friends finally arrive at the home of Rox Roe, looking for a way to save Azalie, but they are not the only ones with the desire to meet the old sorcerer!
While Cleao, Majic, and Lycoris enjoy some relaxation in a small cottage, Orphen has one big problem: himself. Five of him.
On their way to the Royal Public Order of Knighthood, Majic and Cleao manage to stop by their home in Totokanta for a visit to their family. Lycoris begins acting stranger.
Orphen and friends set out to get back the sword of Baltanders, which is with Volcan and Dortin. A chase around a very large tree known as the Giga Sequoia ensues.
Lycoris decides to leave so that she can find her home, and is plagued by memories long forgotten. Meanwhile, Majic debates becoming a sorcerer and training with Esperanza.
Orphen and friends set out to find the Bloody August while Childman/Azalie sets out to destroy it, and the Black Tiger goes to tell Orphen the truth.
Esperanza has kidnapped Majic, and Orphen is determined to get him back. Together with Cleao and Lycoris, they head for Erukarena’s Temple. Flame Soul has other plans.
Volcan and Dortin are given the task of healing the Bloody August while the gang returns to the Ruins. Meanwhile, many sorcerers wonder at the sudden change in Childman.
The group chases Magic, who's been kidnapped. In the midst of the chaos, Flame Soul has been reborn using the body of his mother and launches an attack.
Orphen and friends look for clues about the third talisman, while Volcan and Dortin try to tame the Bloody August. Flameheart sets out to do more than tame the beast.
The gang returns to Algonhotten and Cleao is troubled by a dream about Orphen. Volcan and Dortin continue their attempts to tame the Bloody August.
Orphen and the group arrive at the ancient temple ruins, where they find the Macgregors and Elkarna. MacGregor and Orphen begin their battle.
Upon hearing the truth, Orphen goes to see Azalie to find out the truth behind her motives. Flameheart and his mother continue with their plot to conquer the Tower of Fang.
When Orphen realizes the reason behind all of the events that have happened up to this point, he throws himself into battle with Elkarna to protect everything.
Orphen is finally in possession of the three talismans that make up the completed Sword of Baltanders!
The latest mission is going to involve infiltrating a foreign country. This will be a major trial for Lamplight.
Pride once told a criminal to seek her out if he was ever faced with an impossible situation. That day has finally come.
Hachiware messes up during the hunt.
Masanori has been playing the long game the entire time, and Tohya finally discovers why.
To keep their terminally ill sister, Himari, alive, Kanba and Shouma must find the mysterious Penguindrum.
To keep their terminally ill sister, Himari, alive, Kanba and Shouma must find the mysterious Penguindrum.
Despite his misgivings, Kyotaro keeps helping Anna the more they interact. He may be a better person than he believes.
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